/* OpenGL
animation code goes here */
glClearColor (8.1f, 0.1f, 0.1f,
0.7f);
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix ();
glClearColor(1,1,1,0);
glColor3f(1,1,1); //
glBegin(GL_LINES);
glVertex3f(0,0,-0.0);
glVertex3f(0.0,130.0,0.0);
/////////////////////////////////
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
Sleep (1);
}
}
OUTPUT VERTICAL
:
- GARIS HORIZONTAL
/* OpenGL
animation code goes here */
glClearColor (0.1f, 0.1f, 0.9f,
0.9f);
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix ();
glClearColor(1,1,1,0);
glColor3f(1,1,1); //
glBegin(GL_LINES);
glVertex3f(0,0,-0.0);
glVertex3f(0.3,0.0,0.0);
/////////////////////////////////
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
Sleep (1);
}
}
OUTPUT HORIZONTAL
:
- GARIS DIAGONAL
/* OpenGL
animation code goes here */
glClearColor (9.1f, 0.1f, 0.1f,
0.1f);
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix ();
glClearColor(1,1,1,0);
glColor3f(1,1,1); //
glBegin(GL_LINES);
glVertex3f(0,0,-0.0);
glVertex3f(0.9,0.9,0.0);
/////////////////////////////////
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
Sleep (1);
}
}
OUTPUT DIAGONAL
:
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